﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LevelEditor.events;

namespace LevelEditor.events
{
    public interface ILevelEditorListener
    {
        void onStatutChanged(object sender, StatutChangedEvent e);
        void onLibraryChanged(object sender, LibraryChangedEvent e);
    }
}
